向量运算及几何意义

文档丢了,暂时不补了 求投影 vh=nvn\vec{v_h} = \vec{n} \cdot \vec{v} \cdot \vec{n}

后面有再学习的时候再补上文档吧

vec2的运算

[fxfyfz]\begin{bmatrix} f_x & f_y & f_z\end{bmatrix}

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class Vec2 {
public x: number
public y: number
constructor(arr: Array<number>) {
;[this.x, this.y] = arr
}
set(x: number, y: number): Vec2 {
this.x = x
this.y = y
return this;
}
getSize(): number {
return Math.sqrt(this.x * this.x + this.y * this.y)
}
normalize(): Vec2 {
const size = this.getSize()
this.x = this.x / size
this.y = this.y / size
return this
}
multiply(n: number): Vec2
multiply(n: Vec2): number
multiply(n: Vec2 | number): Vec2| number {
if (typeof n === 'number') {
this.x *= n
this.y *= n
} else {
return this.x * n.x + this.y * n.y
}
return this
}

add(v: Vec2): Vec2 {
this.x += v.x
this.y += v.y
return this
}

getDistanceFrom(b: Vec2): number {
return b.add(this.multiply(-1)).getSize()
}

getAngle(b: Vec2): number {
return Math.acos(this.multiply(b) / (this.getSize() + b.getSize()))
}

crossMultiply(b: Vec2):Vec2 {

return this;
}

clone() {
return new Vec2([this.x, this.y])
}
horizontalProjectTo(n: Vec2): Vec2 {
n = n.clone().normalize()
return n.multiply(this.multiply(n))
}
verticalProjectTo(n: Vec2): Vec2 {
n.normalize()
return this.add(this.horizontalProjectTo(n).multiply(-1))
}
log() {
console.log(`Vec2([${this.x}, ${this.y}])`)
}

}
let v = new Vec2([3, 3])
let n = new Vec2([1, 0])

v.horizontalProjectTo(n).log()
v.verticalProjectTo(n).log()